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"Dynamic Hybrid Virtual and Architectural Space"

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Dynamic Hybrid Virtual and Architectural Space.

Hybrid narrative body Dynamic, flat forms on-line shared VRML, real-time cooperative Construction, Architecture of dynamic data.

Construction of an interactive 3D digital space in VRML, ( Virtual Reality Modeling Language), constituted with digital phonemes, modelling and animations, texts, digital or digitized photos, of video sequences and sound fragments, molecules - bases of a dynamic audiovisual architecture broadcasted and shared on Internet.

This platform would attempt to interrogate the « all-communicating » world system and the mechanics of the relations to others which characterizes it ; (the objectivation of the subject, the division of intelligence) ; by experimenting an hybrid techno-plastic and multimedia language, both visual and sound, inscribed in a virtual 3D architecture. It is a qualitative space constituted with digital messages in alteration ; dynamic, fluctuating, which feeds on doubts, on estimates and on errors; which invent itself while producing a world opened and sensitive to the presence of others.

This project would suggest summoning current, abstract knowledge as well as technological in mixed virtuality, in increased reality, in artificial intelligence applied to adversities, to Virtual story telling or to virtual communities on internet.

Stake is to question the nature of streams and notions such as captures, the analysis, the processing, and the broadcasting of data and information, the processes of division, mounting, composition and exchange which are connected to it, on a cognitive, semiological plan as well as plastic, film, videographic, and sound, to propose an architecture of the « possibles », a space of eccentric artistic composition, where the user becomes the project managers of works of unpublished assemblies, exercising his sensibility and experiencing a space of chaotic sense to be conquered, where its capacity to penetrate, to compose and to dive into a dissonant world, is put in the test.

 

Here, a laboratory, a dynamic and hybrid virtual Space-Architecture, a twisted and provocating virtual reality, just to force the padlocks of our contemporary imaginary when standardization, and normalization sit comfortably around us.
What can one say of this ceaseless stream of images, sounds, and other texts vomited every second by the big mouth of the « all-communicating » world system ?
What do we really feel towards this vaguely re-composed body that enjoys a reality that one quarters to extract and delete the boredom and the incomprehensible of it ?

The fields of force are unstable, and the individual is maybe nothing, or anybody else, a knot of sterile forces, an aggregate of groundless tensions, without a face.

The advent of new technological prostheses, hybrid mental machines to perceive or to interpret, open unpublished fields of experiment. Other places, other times of dialogues and construction of the subject are accessible. Machines and devices are not there to feign the sense any more, but become tools, sometimes whimsical, by way of which an hybrid language can grow. They are prostheses, breakers of code by way of whom the freed Man from the XXth century can meet somewhere else, go out of there, of the pervading " steack-anovisme ", of " here now at once any height ", to discover new speeds, new qualities of meeting.
Gestures are elementary, to get, to isolate, to cut, to arrange in the movement the phonemes of another language ; to invent a constraint, a shout, a revolt, and to play these abstract, transferable atoms, to call the anger of the sense, and to build unusual sequences, dissonant and opened to others.
Stake is to deliver a technological device on the network, of which the womb is a VRML space shared and distributed on Internet. It would aim to allow stake in tension of groups of signs and to propose a platform tool opened to other experiments of the sense, looking for emotional tone, for the beating of the secret and the correspondences by provoking spirit in its cuttings off, to allow the emergence of the unpredictable, the unacceptable, the incomprehensible, the dangerous…


Development would be that of an hybrid technological body - system in alteration, susceptible of, and able to :

To get :

- to get information of the real raw product : videographic and digital phototography capture, sound capture, sensitive capture as the listening and the exploitation of the streams of data resulting from the motion capture and allowing animation in real time of elements of the VRML space.
- to get information of the Internet : creation of a specific search engine susceptible to feed one digital-library-galery data base, hosted by one or several servers on the network.

To translate:

- To translate this information and get it exploitable and notably in the VRML architecture, what requires a work of selection, layout of data, listening of the various streams of data, of videographic, sound and textual mountings before their integration in the data base.

To create :

- Dynamic and split-up audiovisual creation that would be aware and attentive to the information stream. Architecture which is not reduced to the presentation of an immobilized space, (cf. ZONED project presented in 2000 in which only the movement of the point of view of the user was possible, where interactivity lied essentially in the authoritarian report that maintained the user with a physical appearance - robot machine, a vocal interface and a VRML space not transformable and undivided by several users on the network), but becomes attached to the development of the interactivity distributed in real time in the on-line virtual architecture.

To interfere :

To develop interactivity within the VRML space notably using JAVA which allows the user not only to discover as a spectator a 3D world in real time, constituted with multiple visual and sound signs, but also to intervene on it, having the possibility of proposing other combinations, other phonemes, other relations, but as well other bridges as they are in the entrance or in the exit of the platform.

To broadcast :

To build a « site-space » which attempts to develop the possibilities of exchanges among the users within the VRML space, creating an opened space, a laboratory of hybridization of languages, in relation with audiovisual or programming, a space shared and distributed on Internet which allows several users to discover, to communicate, but also to intervene, to interfere, to transform, as a matter of fact to put simultaneously in danger the narrative 3D body moving in which they participate.

 


E-Galab Structure

Dynamic, hybrid and narrative body
Online VRML shared platform
Collective and in real-time construction
Architecture of dynamic data

1. Filing, implementation of the data base :

Motion capture stream
Videos
Sounds
Photos
VRML objetcs
Texts
Datas from Internet
Flash Animation

a) Data processing for an exploitation in the VRML/ Creation / Sampling

Selection, layout of data, video and sound mountings, preparation of streaming, texts, images, before their integration in the data base.
Creation of VRML pre-scenes, architectures, avatars, objects, sounds spaces…
Creation of scripts of animation, filing of scenes taken from motion capture, Integration of motion capture in live, Scripts related to collective movements ( BOIDS), artificial intelligence, neuronal system.

b) Creation of a digital data base / library / galery

Server
Library/Galery
Data/ sounds, videos, pictures, texts, VRML scenes, motion capture stream
Flash animations, shockwave animations, and HTML pages
Filing, taxonomie, arborescence / architecture of the library / galery
Signature, memory ?

c) Creation of the search engine

Search of datas on Internet and in the data base / library / galery
Integration of data in the VRML via URL

2. VRML platform / laboratory

Creation of the VRML architecture / audiovisual dybnamic and hybrid body
Capture
Translation
Interfere
Broadcast and memorize


a) Geometry creation

Creation of a VRML geometry Importation of external data
Map / Grids Importation of VRML files through the search enginePb / interactivity / distribution on Network
Cube
Sphere
Cone


b) Importation of Data as new structures for the VRML Objects

Image texture Movie texture
Jpg, png, gif Animated gif, real media, avi, mpg, flashPb : distribution of the Flash animations


c) Importation of sounds

Importation of VRML files with sounds parameters Open wav files/set up = orientation / pitch /level

d) Interaction / Interferences

Movements

Construction / juxtaposition / Selection problem / name / VRML importation
Translation
Rotation
Scale
Point translation for plan
Hide / delete objects

Movements and distribution of interactivity
Sensor creation / sensor links to objects and actions
Allocations to the objetcs of scripts of animations
Motion capture library, passage H-ANIM, boids script, simple animation, behaviours, ai scripts, collision detection objects / object, pool, particles, visualization / revolving / bounce, movements.
Acess to the interactive nodes of the VRML files imported, textures, interactivity : interaction with Flash animation, text, html…

Action on texture for VRML geometry and VRML files
Texture transformations
Speed for animated texture
Texture size
Texture position
Creation of text nodes on VRML objects, chat in space, ASCII images, flash mov
Interactivity distribution problem


e) Broadcasting / memorization

Broadcasting
Analysis of the activity of the platform

Number of objetcs
Type of files
Who is connected
Number of users
Type of objects
Type of movement

Output VRML / scanner of the platform / fragility of the server

Protection / memory
Possibility to build and navigate into VRML files reloaded
To record actions or movements

Show room creation / Galery
Navigation inside the lab history / which interfaces allow to call for the recorded files ?

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